Gaussian Frosting is a technique developed for real-time rendering of complex 3D scenes, leveraging a combination of traditional mesh models and 3D Gaussian distributions. This method greatly improves the depiction of subtle lighting effects, materials, and volumetric elements like fog or smoke, offering a more realistic visual output. It allows for dynamic adjustments in the "frosting" layer’s thickness, enhancing the detail and depth of scenes. This approach marks an exciting advancement in computer graphics, blending computational efficiency with the ability to capture fine details and effects in a digital environment.
Read the paper by Antoine Guédon and Vincent Lepetit - Gaussian Frosting: Editable Complex Radiance Fields with Real-Time Rendering.